![]() If you're having trouble, there's an Elixir of Spiritual Life hidden in a pot in the back of the room that can be picked up and used for healing. If you're successful, you'll have another great attack opportunity as he recovers. If you wind up in a weapons clash, with your Dragon sword and his nunchaku locked against each other, mash the square or triangle buttons repeatedly to try and overpower Murai. There are different ways to accomplish this, but we suggest either launching directly into an attack after you finish guarding a combo of his (this is a fairly safe move, but he's more likely to block you), or rolling around to his sides or back as he's about to complete an attack (you're more likely to catch him when he's open, but you're left quite vulnerable, as well). ![]() The key here is to try to strike Murai during one of the few times when he's open to attack. ![]() But again, Murai is basically training for fighting bosses and other enemies with strong defenses. He also has a slower, charging attack that can completely break your guard and leave you wide open to further attacks if you don't dodge away from him quickly. Head back towards the Sanctum, save your game at the Dragon Statue and then head towards your very first boss faceoff.Īre you ready for your first real challenge? Murai is a master with the nunchaku and he'll strike at you hard and fast. Examine the samurai statue and you'll automatically use the Fangs, getting the key to the Sanctum in return. Hmm! You'll need to backtrack a bit to reach the statue, but fortunately, the path out of the Storehouse takes you to an earlier point in the stage. But if you remember, that statue was missing something. One of these that doesn't seem to have an immediate use is the Fangs of the Samurai. ![]() Besides lots of bats (which are easy kills and yield lots of essence and life refills - remember this!), the storehouse has a few items for you to make use of. (You may have even fallen in here by mistake.) This leads to the Underground Storehouse. The large, enemy-infested room right before the path to the inner sanctum has a trap door in it. This is the key you need, but you'll need to get another item first. The door to the inner sanctum is locked at first, however, you probably remember seeing the Samurai statue earlier in the stage holding a conspicuous object. There is a fairly simple puzzle in this stage you'll need to complete before you can fight the boss. ![]()
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